Hangar 13Developers of Mafia 3
Organised with Hangar 13 to provide mentors, judges and prizes for students that participated at the Gay(M) Jam.
For group projects 'Mathagon', 'Battle Arena' and 'Rocket Man', while being involved in programminng I also acted as the production lead over each of them. A lot of my time was also spent organising meetings, assigning tasks with other students and keeping track of project progression to deadlines. My role also required me to discuss with the team when to cut back features as needed to meet deadlines, figuring out alternatives to difficult project features while always making sure a fully working piece of software was delivered at the end.
'Mathagon' scored myself and the team a 92% grade and was one the highest graded pieces of group work throughout the computing department for our year. Also because of my production skills and attention to detail with 'Rocket Man' my team was also voted Winners of Gay(M) Jam by game studios Hangar 13, Electric Square and Studio Gobo.
On my final year project 'AI Game Manager On Player Types' I used a Waterfall model of project development as the scope of the game was quite small. As the project only involved myself and I already knew what the final idea there was no need to add a framework like Scrum or Kanban. As I was also under a stict deadline that were pre agreed on I also had to be strict to not deviate off track by making uneeded features to achieve the minimal viable product. The grade for my final year project was an A+.
Co-Founding, Running and assisting with the Universities Game Jam Society was one of the most enjoyable and proudset moments of my time at University. Click on the pictures for more details.
I was in charge of organising and managing meetings between student developers and the development progress of the game project during the first semester at University. I also organised a fundraiser to help fund the project to help pay for store licenses to be able put the game on the Steam and Android stores.
Project Management software such as Trello and having the team develop with a Kanban Agile Methodology was used to assign tasks to Designers, Artists and Programmers. I was responsible in delegating lead roles to select students in varying skilled departments for better organisation.
I've also helped mentor at a UKIE Game Jam for Alzheimer's UK research, the Game Jam was structured so that the Journalists would swap roles with the Game Developers and my role was to be a mentor and help create a game over the weekend.
These are some of the Game studios and establishments that I have personally collaborated with during my time at University.
-Place cursor over picture for more info-
What Game Industry Professionals have said about me and my endevours with the Game Jam Society
“Marc is a highly intelligent and capable individual. He is technically astute with excellent programming skills on a variety of platforms including VR. In addition to this he also excelled at organisation and leadership which would make him a perfect candidate for production roles, including highly technical ones. Whilst Marc is a recent graduate, he has significant pre-University work experience which could be the basis of his commendable “can-do” approach to issue. I have no hesitation in recommending Marc.”
“Studio Gobo and Electric Square are incredibly proud to have partnered with the University of Brighton for its first-ever GAY[M] Jam. We as an employer are passionate about diversity and inclusiveness, so we're excited to have such a proactive and fun way of observing LBGTQ+ History month. Over the course of the weekend, we had various volunteer mentors spending time with the jammers and were really astounded with the level of innovation, boldness, and passion on display! This industry is a place for everybody, so this event was an important message to promote inclusiveness and one we look forward to continuing our partnership within the future.”
“We’re really happy to support the University of Brighton with this competition. It highlights exactly why we chose Brighton for the location of our new studio – the city is home to a diverse, open-minded group of people and speaking as someone from the LGBTQ+ community myself, it’s exactly the sort of thing I would have loved to see my university get behind back when I was completing my degree. Congratulations on a job well done and we'll hopefully be seeing a lot more of you as our studio looks to build close ties with Brighton university.”